Gamification, broadly defined, is the process of defining the elements which comprise games that make those games fun and motivate players to continue playing, and using those same elements in a non-game context to influence behaviour. The gamification of learning is an educational approach to motivate students to learn by using video game design and game elements in learning environments. The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning. A good gamification strategy with high levels of engagement will lead to an increase in recall and retention. It provides an effective, informal learning environment, and helps learners practice real-life situations and challenges in a safe environment. It provides instant feedback so that learners know what they know or what they should know.
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